/*
	File: HealingTile.h
	Author: Nolan McGlynn( GearMonster1 )
	Class: SGP1 1303
	Purpose: To manage the healing tile that heals the player
*/
#pragma once
#include "tile.h"
class CHealingTile :
	public CTile
{
public:

	CHealingTile(void);

	// Only call update on the healing tile when the player
	// Is on the Healing Tile
	//void Update( float fElapsedTime );
	inline float GetHealAmount( void ) { return m_fHealAmount; }

	~CHealingTile(void);

private:

	float m_fHealAmount;
};

